SGGetUseScreenBuffer
TheSGGetUseScreenBuffer
function allows the sequence grabber to determine whether your video channel is allowed to use an offscreen buffer.
pascal ComponentResult SGGetUseScreenBuffer (SGChannel c, Boolean *useScreenBuffer);
c
- Identifies the channel connection for this operation.
useScreenBuffer
- Contains a pointer to a Boolean value. Set this field to
true
if your channel draws directly to the screen. Set it tofalse
if your channel can use an offscreen buffer. If your channel cannot work with offscreen buffers, ignore this value.DESCRIPTION
By default, video channels draw directly to the screen. The sequence grabber can direct a channel to draw to an offscreen buffer by calling yourSGSetUseScreenBuffer
function. If the channels can work offscreen, it then allocates and draws to an offscreen buffer.SEE ALSO
You can allow a channel to draw offscreen by calling theSGSetUseScreenBuffer
function, which is described in the previous section.
Main | Top of Section | What's New | Apple Computer, Inc. | Find It | Feedback | Help